Struct UniformArrayStrategy
pub struct UniformArrayStrategy<S, T> {
strategy: S,
_marker: PhantomData<T>,
}Expand description
A Strategy which generates fixed-size arrays containing values drawn from
an inner strategy.
T must be an array type of length 1 to 32 whose values are produced by
strategy S. Instances of this type are normally created by the various
uniformXX functions in this module.
This is mainly useful when the inner strategy is not Copy, precluding
expressing the strategy as [myStrategy; 32], for example.
§Example
use proptest::prelude::*;
proptest! {
#[test]
fn test_something(a in prop::array::uniform32(1u32..)) {
let unexpected = [0u32;32];
// `a` is also a [u32;32], so we can compare them directly
assert_ne!(unexpected, a);
}
}Fields§
§strategy: S§_marker: PhantomData<T>Implementations§
§impl<S, T> UniformArrayStrategy<S, T>
impl<S, T> UniformArrayStrategy<S, T>
pub fn new(strategy: S) -> UniformArrayStrategy<S, T>
pub fn new(strategy: S) -> UniformArrayStrategy<S, T>
Directly create a UniformArrayStrategy.
This is only intended for advanced use, since the only way to specify the array size is with the turbofish operator and explicitly naming the type of the values in the array and the strategy itself.
Prefer the uniformXX functions at module-level unless something
precludes their use.
Trait Implementations§
§impl<S, T> Clone for UniformArrayStrategy<S, T>
impl<S, T> Clone for UniformArrayStrategy<S, T>
§fn clone(&self) -> UniformArrayStrategy<S, T>
fn clone(&self) -> UniformArrayStrategy<S, T>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl<S, T> Debug for UniformArrayStrategy<S, T>
impl<S, T> Debug for UniformArrayStrategy<S, T>
§impl<S, const N: usize> Strategy for UniformArrayStrategy<S, [<S as Strategy>::Value; N]>where
S: Strategy,
impl<S, const N: usize> Strategy for UniformArrayStrategy<S, [<S as Strategy>::Value; N]>where
S: Strategy,
§type Value = [<S as Strategy>::Value; N]
type Value = [<S as Strategy>::Value; N]
§fn new_tree(
&self,
runner: &mut TestRunner,
) -> Result<<UniformArrayStrategy<S, [<S as Strategy>::Value; N]> as Strategy>::Tree, Reason>
fn new_tree( &self, runner: &mut TestRunner, ) -> Result<<UniformArrayStrategy<S, [<S as Strategy>::Value; N]> as Strategy>::Tree, Reason>
§fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fun. Read more§fn prop_map_into<O>(self) -> MapInto<Self, O>
fn prop_map_into<O>(self) -> MapInto<Self, O>
§fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
fun, which is additionally given a random number generator. Read more§fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>>
fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>>
§fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>>
fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>>
§fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F>
fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F>
prop_ind_flat_map(), but produces 2-tuples with the input
generated from self in slot 0 and the derived strategy in slot 1. Read more§fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
fun. Read more§fn prop_filter_map<F, O>(
self,
whence: impl Into<Reason>,
fun: F,
) -> FilterMap<Self, F>
fn prop_filter_map<F, O>( self, whence: impl Into<Reason>, fun: F, ) -> FilterMap<Self, F>
fun
returns Some(value) and rejects those where fun returns None. Read more§fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
§fn prop_recursive<R, F>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F,
) -> Recursive<Self::Value, F>
fn prop_recursive<R, F>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
self items as leaves. Read more§fn prop_shuffle(self) -> Shuffle<Self>
fn prop_shuffle(self) -> Shuffle<Self>
§fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
Strategy so it can be passed around as a
simple trait object. Read more§fn sboxed(self) -> SBoxedStrategy<Self::Value>
fn sboxed(self) -> SBoxedStrategy<Self::Value>
Strategy so it can be passed around as a
simple trait object. Read moreimpl<S, T> Copy for UniformArrayStrategy<S, T>
Auto Trait Implementations§
impl<S, T> Freeze for UniformArrayStrategy<S, T>where
S: Freeze,
impl<S, T> RefUnwindSafe for UniformArrayStrategy<S, T>where
S: RefUnwindSafe,
T: RefUnwindSafe,
impl<S, T> Send for UniformArrayStrategy<S, T>
impl<S, T> Sync for UniformArrayStrategy<S, T>
impl<S, T> Unpin for UniformArrayStrategy<S, T>
impl<S, T> UnsafeUnpin for UniformArrayStrategy<S, T>where
S: UnsafeUnpin,
impl<S, T> UnwindSafe for UniformArrayStrategy<S, T>where
S: UnwindSafe,
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
OwoColorize::fg] or
a color-specific method, such as [OwoColorize::green], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
OwoColorize::bg] or
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&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
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§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
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Note: Unable to compute type layout, possibly due to this type having generic parameters. Layout can only be computed for concrete, fully-instantiated types.