Struct Union
pub struct Union<T>where
T: Strategy,{
options: Vec<(u32, Arc<T>)>,
}Expand description
A Strategy which picks from one of several delegate Strategys.
See Strategy::prop_union().
Fields§
§options: Vec<(u32, Arc<T>)>Implementations§
§impl<T> Union<T>where
T: Strategy,
impl<T> Union<T>where
T: Strategy,
pub fn new(options: impl IntoIterator<Item = T>) -> Union<T>
pub fn new(options: impl IntoIterator<Item = T>) -> Union<T>
Create a strategy which selects uniformly from the given delegate strategies.
When shrinking, after maximal simplification of the chosen element, the strategy will move to earlier options and continue simplification with those.
§Panics
Panics if options is empty.
pub fn new_weighted(options: Vec<(u32, T)>) -> Union<T>
pub fn new_weighted(options: Vec<(u32, T)>) -> Union<T>
Create a strategy which selects from the given delegate strategies.
Each strategy is assigned a non-zero weight which determines how frequently that strategy is chosen. For example, a strategy with a weight of 2 will be chosen twice as frequently as one with a weight of 1.
§Panics
Panics if options is empty or any element has a weight of 0.
Panics if the sum of the weights overflows a u32.
Trait Implementations§
§impl<T> Strategy for Union<T>where
T: Strategy,
impl<T> Strategy for Union<T>where
T: Strategy,
§type Tree = UnionValueTree<T>
type Tree = UnionValueTree<T>
Strategy.§type Value = <T as Strategy>::Value
type Value = <T as Strategy>::Value
§fn new_tree(
&self,
runner: &mut TestRunner,
) -> Result<<Union<T> as Strategy>::Tree, Reason>
fn new_tree( &self, runner: &mut TestRunner, ) -> Result<<Union<T> as Strategy>::Tree, Reason>
§fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fun. Read more§fn prop_map_into<O>(self) -> MapInto<Self, O>
fn prop_map_into<O>(self) -> MapInto<Self, O>
§fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
fun, which is additionally given a random number generator. Read more§fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>>
fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>>
§fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>>
fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>>
§fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F>
fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F>
prop_ind_flat_map(), but produces 2-tuples with the input
generated from self in slot 0 and the derived strategy in slot 1. Read more§fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
fun. Read more§fn prop_filter_map<F, O>(
self,
whence: impl Into<Reason>,
fun: F,
) -> FilterMap<Self, F>
fn prop_filter_map<F, O>( self, whence: impl Into<Reason>, fun: F, ) -> FilterMap<Self, F>
fun
returns Some(value) and rejects those where fun returns None. Read more§fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
§fn prop_recursive<R, F>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F,
) -> Recursive<Self::Value, F>
fn prop_recursive<R, F>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
self items as leaves. Read more§fn prop_shuffle(self) -> Shuffle<Self>
fn prop_shuffle(self) -> Shuffle<Self>
§fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
Strategy so it can be passed around as a
simple trait object. Read more§fn sboxed(self) -> SBoxedStrategy<Self::Value>
fn sboxed(self) -> SBoxedStrategy<Self::Value>
Strategy so it can be passed around as a
simple trait object. Read moreAuto Trait Implementations§
impl<T> Freeze for Union<T>
impl<T> RefUnwindSafe for Union<T>where
T: RefUnwindSafe,
impl<T> Send for Union<T>
impl<T> Sync for Union<T>
impl<T> Unpin for Union<T>
impl<T> UnsafeUnpin for Union<T>
impl<T> UnwindSafe for Union<T>where
T: RefUnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
OwoColorize::fg] or
a color-specific method, such as [OwoColorize::green], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
OwoColorize::bg] or
a color-specific method, such as [OwoColorize::on_yellow], Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Source§impl<Response, Error> ResponseResult<Response, Error> for Response
impl<Response, Error> ResponseResult<Response, Error> for Response
Source§fn into_result(self) -> Result<Response, Error>
fn into_result(self) -> Result<Response, Error>
Result that can be sent as a response.§impl<T> WithSubscriber for T
impl<T> WithSubscriber for T
§fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where
S: Into<Dispatch>,
§fn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Source§impl<T> WithSubscriber for T
impl<T> WithSubscriber for T
Source§fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where
S: Into<Dispatch>,
Source§fn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
Size: 24 bytes