Summary

Zcash nodes use a Proof of Work algorithm to reach consensus on the best chain. Valid blocks must reach a difficulty threshold, which is adjusted after every block. The difficulty adjustment calculations depend on the difficulties and times of recent blocks. So Zebra performs contextual validation RFC2 of difficulty adjustments as part of committing blocks to the state.

Motivation

The Zcash block difficulty adjustment is one of the core Zcash consensus rules. Zebra must implement this consensus rule to make sure that its cached chain state is consistent with the consensus of Zcash nodes.

Difficulty adjustment is also a significant part of Zcash's security guarantees. It ensures that the network continues to resist takeover attacks, even as the number of Zcash miners grows.

Difficulty adjustment also ensures that blocks are regularly spaced, which allows users to create and finalise transactions with short, consistent delays. These predictable delays contribute to Zcash's usability.

Definitions

Difficulty:

  • hash difficulty: An arbitrary ranking of blocks, based on their hashes. Defined as the hash of the block, interpreted as a big-endian 256-bit number. Numerically smaller difficulties are harder to generate.

  • difficulty threshold: The easiest valid hash difficulty for a block. Numerically lower thresholds are harder to satisfy.

  • difficulty filter: A block passes the difficulty filter if the hash difficulty is less than or equal to the difficulty threshold (based on the block's difficulty field).

  • block work: The approximate amount of work required for a miner to generate a block hash that passes the difficulty filter. The number of block header attempts and the mining time are proportional to the work value. Numerically higher work values represent longer processing times.

  • averaging window: The 17 most recent blocks in the relevant chain.

  • median block span: The 11 most recent blocks from a chosen tip, typically the relevant tip.

  • target spacing: 150 seconds per block before Blossom activation, 75 seconds per block from Blossom activation onwards.

  • adjusted difficulty: After each block is mined, the difficulty threshold of the next block is adjusted, to keep the block gap close to the target spacing.

  • mean target difficulty: The arithmetic mean of the difficulty thresholds of the blocks in the averaging window.

  • median timespan: The average number of seconds taken to generate the blocks in the averaging window. Calculated using the difference of median block spans in and after the averaging window, then damped and bounded.

  • target timespan: The target spacing for an averaging window's worth of blocks.

Consensus:

  • consensus rule: A protocol rule which all nodes must apply consistently, so they can converge on the same chain fork.

  • structural/semantic/contextual verification: as defined in RFC2.

State:

  • block chain: A sequence of valid blocks linked by inclusion of the previous block hash in the subsequent block. Chains are rooted at the genesis block and extend to a tip.

  • relevant chain: The relevant chain for a block starts at the previous block, and extends back to genesis.

  • relevant tip: The tip of the relevant chain.

  • non-finalized state: State data corresponding to blocks above the reorg limit. This data can change in the event of a chain reorg.

  • finalized state: State data corresponding to blocks below the reorg limit. This data cannot change in the event of a chain reorg.

  • non-finalized tips: The highest blocks in each non-finalized chain. These tips might be at different heights.

  • finalized tip: The highest block in the finalized state. The tip of the best chain is usually 100 blocks (the reorg limit) above the finalized tip. But it can be lower during the initial sync, and after a chain reorganization, if the new best chain is at a lower height.

Guide-level explanation

Zcash's difficulty consensus rules are similar to Bitcoin.

Each block contains a difficulty threshold in its header. The hash of the block header must be less than this difficulty threshold. (When interpreted as a 256-bit integer in big-endian byte order.) This context-free semantic verification check is performed by the BlockVerifier.

After each block, the difficulty threshold is adjusted so that the block gap is close to the target spacing. On average, harder blocks take longer to mine, and easier blocks take less time.

The adjusted difficulty for the next block is calculated using the difficulty thresholds and times of recent blocks. Zcash uses the most recent 28 blocks in the relevant chain in its difficulty adjustment calculations.

The difficulty adjustment calculations adjust the mean target difficulty, based on the difference between the median timespan and the target timespan. If the median timespan is less than the target timespan, the next block is harder to mine.

The StateService calculates the adjusted difficulty using the context from the relevant chain. The difficulty contextual verification check ensures that the difficulty threshold of the next block is equal to the adjusted difficulty for its relevant chain.

State service interface changes

Contextual validation accesses recent blocks. So we modify the internal state service interface to provide an abstraction for accessing recent blocks.

The relevant chain

The relevant chain consists of the ancestors of a block, starting with its parent block, and extending back to the genesis block.

In Zebra, recent blocks are part of the non-finalized state, which can contain multiple chains. Past the reorganization limit, Zebra commits a single chain to the finalized state.

The relevant chain can start at any block in the non-finalized state, or at the finalized tip. See RFC5 for details.

Contextual validation design

Contextual validation is performed synchronously by the state service, as soon as the state has:

  • received the semantically valid next block (via CommitBlock), and
  • committed the previous block.

The difficulty adjustment check calculates the correct adjusted difficulty threshold value for a candidate block, and ensures that the block's difficulty_threshold field is equal to that value.

This check is implemented as follows:

Difficulty adjustment

The block difficulty threshold is adjusted by scaling the mean target difficulty by the median timespan.

On Testnet, if a long time has elapsed since the previous block, the difficulty adjustment is modified to allow minimum-difficulty blocks.

Mean target difficulty

The mean target difficulty is the arithmetic mean of the difficulty thresholds of the PoWAveragingWindow (17) most recent blocks in the relevant chain.

Zcash uses block difficulty thresholds in its difficulty adjustment calculations. (Block hashes are not used for difficulty adjustment.)

Median timespan

The average number of seconds taken to generate the 17 blocks in the averaging window.

The median timespan is calculated by taking the difference of the median times for:

  • the relevant tip: the PoWMedianBlockSpan (11) most recent blocks, and
  • the 11 blocks after the 17-block PoWAveragingWindow: that is, blocks 18-28 behind the relevant tip.

The median timespan is damped by the PoWDampingFactor, and bounded by PoWMaxAdjustDown and PoWMaxAdjustUp.

Test network minimum difficulty blocks

If there is a large gap after a Testnet block, the next block becomes a minimum difficulty block. Testnet minimum difficulty blocks have their difficulty_threshold set to the minimum difficulty for Testnet.

Block difficulty threshold

The block difficulty threshold for the next block is calculated by scaling the mean target difficulty by the ratio between the median timespan and the averaging window timespan.

The result of this calculation is limited by ToCompact(PoWLimit(network)), a per-network minimum block difficulty. This minimum difficulty is also used when a Testnet block's time gap exceeds the minimum difficulty gap.

Reference-level explanation

Contextual validation

Contextual validation is implemented in StateService::check_contextual_validity, which calls a separate function for each contextual validity check.

In Zebra, contextual validation starts after Canopy activation, so we can assume that the relevant chain contains at least 28 blocks on Mainnet and Testnet. (And panic if this assumption does not hold at runtime.)

Fundamental data types

Zebra is free to implement its difficulty calculations in any way that produces equivalent results to zcashd and the Zcash specification.

Difficulty

In Zcash block headers, difficulty thresholds are stored as a "compact" nBits value, which uses a custom 32-bit floating-point encoding. Zebra calls this type CompactDifficulty.

In Zcash, difficulty threshold calculations are performed using unsigned 256-bit integers. Rust has no standard u256 type, but there are a number of crates available which implement the required operations on 256-bit integers. Zebra abstracts over the chosen u256 implementation using its ExpandedDifficulty type.

Time

In Zcash, time values are unsigned 32-bit integers. But the difficulty adjustment calculations include time subtractions which could overflow an unsigned type, so they are performed using signed 64-bit integers in zcashd.

Zebra parses the header.time field into a DateTime<Utc>. Conveniently, the chrono::DateTime<_>::timestamp() function returns i64 values. So Zebra can do its signed time calculations using i64 values internally.

Note: i32 is an unsuitable type for signed time calculations. It is theoretically possible for the time gap between blocks to be larger than i32::MAX, because those times are provided by miners. Even if the median time gap is that large, the bounds and minimum difficulty in Zcash's difficulty adjustment algorithm will preserve a reasonable difficulty threshold. So Zebra must support this edge case.

Consensus-Critical Operations

The order of operations and overflow semantics for 256-bit integers can be consensus-critical.

For example:

  • dividing before multiplying discards lower-order bits, but
  • multiplying before dividing can cause overflow.

Zebra's implementation should try to match zcashd's order of operations and overflow handling as closely as possible.

Difficulty adjustment check

The difficulty adjustment check calculates the correct difficulty threshold value for a candidate block, and ensures that the block's difficulty_threshold field is equal to that value.

Context data type

The difficulty adjustment functions use a context consisting of the difficulties and times from the previous 28 blocks in the relevant chain.

These functions also use the candidate block's height and network.

To make these functions more ergonomic, we create a AdjustedDifficulty type, and implement the difficulty adjustment calculations as methods on that type.

#![allow(unused)]
fn main() {
/// The averaging window for difficulty threshold arithmetic mean calculations.                               
///                                                                                                           
/// `PoWAveragingWindow` in the Zcash specification.                                                          
pub const POW_AVERAGING_WINDOW: usize = 17;

/// The median block span for time median calculations.                                                       
///                                                                                                           
/// `PoWMedianBlockSpan` in the Zcash specification.                                                          
pub const POW_MEDIAN_BLOCK_SPAN: usize = 11;

/// Contains the context needed to calculate the adjusted difficulty for a block. 
struct AdjustedDifficulty {
    candidate_time: DateTime<Utc>,
    candidate_height: block::Height,
    network: Network,
    relevant_difficulty_thresholds: [CompactDifficulty; POW_AVERAGING_WINDOW + POW_MEDIAN_BLOCK_SPAN],
    relevant_times: [DateTime<Utc>; POW_AVERAGING_WINDOW + POW_MEDIAN_BLOCK_SPAN],
}
}

We implement some initialiser methods on AdjustedDifficulty for convenience. We might want to validate downloaded headers in future, so we include a new_from_header initialiser.

#![allow(unused)]
fn main() {
/// Initialise and return a new `AdjustedDifficulty` using a `candidate_block`,
/// `network`, and a `context`.
///
/// The `context` contains the previous
/// `PoWAveragingWindow + PoWMedianBlockSpan` (28) `difficulty_threshold`s and
/// `time`s from the relevant chain for `candidate_block`, in reverse height
/// order, starting with the previous block.
///
/// Note that the `time`s might not be in reverse chronological order, because
/// block times are supplied by miners.
///
/// Panics:
/// If the `context` contains fewer than 28 items.
pub fn new_from_block<C>(candidate_block: &Block,
                         network: Network,
                         context: C)
                         -> AdjustedDifficulty
    where
        C: IntoIterator<Item = (CompactDifficulty, DateTime<Utc>)>,
    { ... }

/// Initialise and return a new `AdjustedDifficulty` using a
/// `candidate_header`, `previous_block_height`, `network`, and a `context`.
///
/// Designed for use when validating block headers, where the full block has not
/// been downloaded yet.
///
/// See `new_from_block` for detailed information about the `context`.
///
/// Panics:
/// If the context contains fewer than 28 items.
pub fn new_from_header<C>(candidate_header: &block::Header,
                          previous_block_height: block::Height,
                          network: Network,
                          context: C)
                          -> AdjustedDifficulty
    where
        C: IntoIterator<Item = (CompactDifficulty, DateTime<Utc>)>,
    { ... }
}

Memory usage note

Copying CompactDifficulty values into the AdjustedDifficulty struct uses less memory than borrowing those values. CompactDifficulty values are 32 bits, but pointers are 64-bit on most modern machines. (And since they all come from different blocks, we need a pointer to each individual value.)

Borrowing DateTime<Utc> values might use slightly less memory than copying them - but that depends on the exact way that Rust stores associated types derived from a generic argument.

In any case, the overall size of each AdjustedDifficulty is only a few hundred bytes. If it turns up in profiles, we can look at borrowing the block header data.

Difficulty adjustment check implementation

The difficulty adjustment check ensures that the candidate_difficulty_threshold is equal to the difficulty_threshold value calculated using AdjustedDifficulty::adjusted_difficulty_threshold.

We implement this function:

#![allow(unused)]
fn main() {
/// Validate the `difficulty_threshold` from a candidate block's header, based
/// on an `expected_difficulty` for that block.
///
/// Uses `expected_difficulty` to calculate the expected `ToCompact(Threshold())`
/// value, then compares that value to the `difficulty_threshold`. Returns
/// `Ok(())` if the values are equal.
pub fn difficulty_threshold_is_valid(difficulty_threshold: CompactDifficulty,
                                     expected_difficulty: AdjustedDifficulty)
                                     -> Result<(), ValidateContextError> { ... }
}

Mean target difficulty calculation

The mean target difficulty is the arithmetic mean of the difficulty thresholds of the PoWAveragingWindow (17) most recent blocks in the relevant chain.

We implement this method on AdjustedDifficulty:

#![allow(unused)]
fn main() {
/// Calculate the arithmetic mean of the averaging window thresholds: the
/// expanded `difficulty_threshold`s from the previous `PoWAveragingWindow` (17)
/// blocks in the relevant chain.
///
/// Implements `MeanTarget` from the Zcash specification.
fn mean_target_difficulty(&self) -> ExpandedDifficulty { ... }
}

Implementation notes

Since the PoWLimits are 2^251 − 1 for Testnet, and 2^243 − 1 for Mainnet, the sum of these difficulty thresholds will be less than or equal to (2^251 − 1)*17 = 2^255 + 2^251 - 17. Therefore, this calculation can not overflow a u256 value. So the function is infalliable.

In Zebra, contextual validation starts after Canopy activation, so we can assume that the relevant chain contains at least 17 blocks. Therefore, the PoWLimit case of MeanTarget() in the Zcash specification is unreachable.

Median timespan calculation

The median timespan is the difference of the median times for:

  • the relevant tip: the PoWMedianBlockSpan (11) most recent blocks, and
  • the 11 blocks after the 17-block PoWAveragingWindow: that is, blocks 18-28 behind the relevant tip.

(The median timespan is known as the ActualTimespan in the Zcash specification, but this terminology is confusing, because it is a difference of medians, rather than any "actual" elapsed time.)

Zebra implements the median timespan using the following methods on AdjustedDifficulty:

#![allow(unused)]
fn main() {
/// Calculate the bounded median timespan. The median timespan is the
/// difference of medians of the timespan times, which are the `time`s from
/// the previous `PoWAveragingWindow + PoWMedianBlockSpan` (28) blocks in the
/// relevant chain.
///
/// Uses the candidate block's `height' and `network` to calculate the
/// `AveragingWindowTimespan` for that block.
///
/// The median timespan is damped by the `PoWDampingFactor`, and bounded by
/// `PoWMaxAdjustDown` and `PoWMaxAdjustUp`.
///
/// Implements `ActualTimespanBounded` from the Zcash specification.
///
/// Note: This calculation only uses `PoWMedianBlockSpan` (11) times at the
/// start and end of the timespan times. timespan times `[11..=16]` are ignored.
fn median_timespan_bounded(&self) -> Duration { ... }

/// Calculate the median timespan. The median timespan is the difference of
/// medians of the timespan times, which are the `time`s from the previous
/// `PoWAveragingWindow + PoWMedianBlockSpan` (28) blocks in the relevant chain.
///
/// Implements `ActualTimespan` from the Zcash specification.
///
/// See `median_timespan_bounded` for details.
fn median_timespan(&self) -> Duration { ... }

/// Calculate the median of the `median_block_span_times`: the `time`s from a
/// slice of `PoWMedianBlockSpan` (11) blocks in the relevant chain.
///
/// Implements `MedianTime` from the Zcash specification.
fn median_time(mut median_block_span_times: [DateTime<Utc>; POW_MEDIAN_BLOCK_SPAN])
               -> DateTime<Utc> { ... }
}

Zebra implements the AveragingWindowTimespan using the following methods on NetworkUpgrade:

#![allow(unused)]
fn main() {
impl NetworkUpgrade {
    /// Returns the `AveragingWindowTimespan` for the network upgrade.
    pub fn averaging_window_timespan(&self) -> Duration { ... }

    /// Returns the `AveragingWindowTimespan` for `network` and `height`.
    pub fn averaging_window_timespan_for_height(network: Network,
                                                height: block::Height)
                                                -> Duration { ... }
}
}

Implementation notes

In Zebra, contextual validation starts after Canopy activation, so we can assume that the relevant chain contains at least 28 blocks. Therefore:

  • max(0, height − PoWMedianBlockSpan) in the MedianTime() calculation simplifies to height − PoWMedianBlockSpan, and
  • there is always an odd number of blocks in MedianTime(), so the median is always the exact middle of the sequence.

Therefore, the function is infalliable.

Test network minimum difficulty calculation

A block is a Testnet minimum difficulty block if:

  • the block is a Testnet block,
  • the block's height is 299188 or greater, and
  • the time gap from the previous block is greater than the Testnet minimum difficulty gap, which is 6 times the target spacing for the block's height. (The target spacing was halved from the Blossom network upgrade onwards.)

The difficulty adjustment is modified for Testnet minimum difficulty blocks as follows:

  • the difficulty threshold in the block header is set to the Testnet minimum difficulty threshold, ToCompact(PoWLimit(network)).

Since the new difficulty changes the block header, Testnet blocks can only satisfy one of the alternate difficulty adjustment rules:

  • if the time gap is less than or equal to the Testnet minimum difficulty gap: the difficulty threshold is calculated using the default difficulty adjustment rule,
  • if the time gap is greater than the Testnet minimum difficulty gap: the difficulty threshold is the Testnet minimum difficulty threshold.

See ZIP-208 for details.

Note: some older versions of ZIPs 205 and 208 incorrectly said that:

  • the time gap threshold uses an "at least" check (it is strictly greater than),
  • the minimum difficulty threshold value was PoWLimit (it is ToCompact(PoWLimit)),
  • the difficulty_threshold (nBits) field is not modified in Testnet minimum difficulty blocks (the field is modified), and
  • the Testnet minimum difficulty value is not used to calculate future difficulty adjustments (the modified value is used in future adjustments).

ZIP 205 and 208 were fixed on 14 November 2020, see ZIP PR 417 and ZIP commit 806076c for details.

Test network minimum difficulty implementation

The Testnet minimum difficulty calculation uses the existing NetworkUpgrade::minimum_difficulty_spacing_for_height function to calculate the minimum difficulty gap.

We implement this method on NetworkUpgrade:

#![allow(unused)]
fn main() {
/// Returns true if the gap between `block_time` and `previous_block_time` is                             
/// greater than the Testnet minimum difficulty time gap. This time gap                                   
/// depends on the `network` and `block_height`.                                                          
///                                                                                                       
/// Returns false on Mainnet, when `block_height` is less than the minimum                                
/// difficulty start height, and when the time gap is too small.                                          
///                                                                                                       
/// `block_time` can be less than, equal to, or greater than                                              
/// `previous_block_time`, because block times are provided by miners.                                    
///                                                                                                       
/// Implements the Testnet minimum difficulty adjustment from ZIPs 205 and 208.                           
///                                                                                                       
/// Spec Note: Some parts of ZIPs 205 and 208 previously specified an incorrect                           
/// check for the time gap. This function implements the correct "greater than"                           
/// check.                                                                                                
pub fn is_testnet_min_difficulty_block(
    network: Network,
    block_height: block::Height,
    block_time: DateTime<Utc>,
    previous_block_time: DateTime<Utc>,
) -> bool { ... }
}

Implementation notes

In Zcash, the Testnet minimum difficulty rule starts at block 299188, and in Zebra, contextual validation starts after Canopy activation. So we can assume that there is always a previous block.

Therefore, this function is infalliable.

Block difficulty threshold calculation

The block difficulty threshold for the next block is calculated by scaling the mean target difficulty by the ratio between the median timespan and the averaging window timespan.

The result of the scaled threshold calculation is limited by ToCompact(PoWLimit(network)), a per-network minimum block difficulty. This minimum difficulty is also used when a Testnet block's time gap exceeds the minimum difficulty gap. We use the existing ExpandedDifficulty::target_difficulty_limit function to calculate the value of ToCompact(PoWLimit(network)).

In Zebra, contextual validation starts after Canopy activation, so the genesis case of Threshold() in the Zcash specification is unreachable.

Block difficulty threshold implementation

We implement these methods on AdjustedDifficulty:

#![allow(unused)]
fn main() {
/// Calculate the expected `difficulty_threshold` for a candidate block, based
/// on the `candidate_time`, `candidate_height`, `network`, and the
/// `difficulty_threshold`s and `time`s from the previous
/// `PoWAveragingWindow + PoWMedianBlockSpan` (28) blocks in the relevant chain.
///
/// Implements `ThresholdBits` from the Zcash specification, and the Testnet
/// minimum difficulty adjustment from ZIPs 205 and 208.
pub fn expected_difficulty_threshold(&self) -> CompactDifficulty { ... }

/// Calculate the `difficulty_threshold` for a candidate block, based on the
/// `candidate_height`, `network`, and the relevant `difficulty_threshold`s and
/// `time`s.
///
/// See `expected_difficulty_threshold` for details.
///
/// Implements `ThresholdBits` from the Zcash specification. (Which excludes the
/// Testnet minimum difficulty adjustment.)
fn threshold_bits(&self) -> CompactDifficulty { ... }
}

Implementation notes

Since:

  • the PoWLimits are 2^251 − 1 for Testnet, and 2^243 − 1 for Mainnet,
  • the ActualTimespanBounded can be at most MaxActualTimespan, which is floor(PoWAveragingWindow * PoWTargetSpacing * (1 + PoWMaxAdjustDown)) or floor(17 * 150 * (1 + 32/100)) = 3366,
  • AveragingWindowTimespan is at most 17 * 150 = 2250, and
  • MeanTarget is at most PoWLimit, ...

The maximum scaled value inside the Threshold() calculation is:

  • floor(PoWLimit / 2250) * 3366, which equals
  • floor((2^251 − 1) / 2250) * 3366, which equals
  • (2^251 − 1) * 132/100,
  • which is less than 2^252.

Therefore, this calculation can not overflow a u256 value. (And even if it did overflow, it would be constrained to a valid value by the PoWLimit minimum.)

Note that the multiplication by ActualTimespanBounded must happen after the division by AveragingWindowTimespan. Performing the multiplication first could overflow.

If implemented in this way, the function is infalliable.

zcashd truncates the MeanTarget after the mean calculation, and after dividing by AveragingWindowTimespan. But as long as there is no overflow, this is equivalent to the single truncation of the final result in the Zcash specification. However, Zebra should follow the order of operations in zcashd, and use repeated divisions, because that can't overflow. See the relevant comment in the zcashd source code.

Module Structure

The structs and functions in this RFC are implemented in a new zebra_state::service::check::difficulty module.

This module has two entry points:

  • DifficultyAdjustment::new_from_block
  • difficulty_threshold_is_valid

These entry points are both called from StateService::check_contextual_validity.

Test Plan

Explain how the feature will be tested, including:

  • tests for consensus-critical functionality
  • existing test vectors, if available
  • Zcash blockchain block test vectors (specify the network upgrade, feature, or block height and network)
  • property testing or fuzzing

The tests should cover:

  • positive cases: make sure the feature accepts valid inputs
    • using block test vectors for each network upgrade provides some coverage of valid inputs
  • negative cases: make sure the feature rejects invalid inputs
    • make sure there is a test case for each error condition in the code
    • if there are lots of potential errors, prioritise:
      • consensus-critical errors
      • security-critical errors, and
      • likely errors
  • edge cases: make sure that boundary conditions are correctly handled

Drawbacks

Why should we not do this?

Alternate consensus parameters

Any alternate consensus parameters or regtest mode would have to respect the constraints set by this design.

In particular:

  • the PoWLimit must be less than or equal to (2^256 - 1) / PoWAveragingWindow (approximately 2^251) to avoid overflow,
  • the PoWAveragingWindow and PoWMedianBlockSpan are fixed by function argument types (at least until Rust gets stable const generics), and
  • the design eliminates a significant number of edge cases by assuming that difficulty adjustments aren't validated for the first PoWAveragingWindow + PoWMedianBlockSpan (28) blocks in the chain.

Rationale and alternatives

Is this design a good basis for later designs or implementations?

The design includes specific methods for a future header-only validation design.

What other designs have been considered and what is the rationale for not choosing them?

A previous version of the RFC did not have the AdjustedDifficulty struct and methods. That design was easy to misuse, because each function had a complicated argument list.

What is the impact of not doing this?

Zebra could accept invalid, low-difficulty blocks from arbitrary miners. That would be a security issue.

Prior art

  • zcashd
  • the Zcash specification
  • Bitcoin

Unresolved questions

  • What parts of the design do you expect to resolve through the implementation of this feature before stabilization?

    • Guide-level examples
    • Reference-level examples
    • Corner case examples
    • Testing
  • What related issues do you consider out of scope for this RFC that could be addressed in the future independently of the solution that comes out of this RFC?

    • Monitoring and maintenance

Future possibilities

Re-using the relevant chain API in other contextual checks

The relevant chain iterator can be re-used to implement other contextual validation checks.

For example, responding to peer requests for block locators, which means implementing relevant chain hash queries as a StateService request

Header-only difficulty adjustment validation

Implementing header-only difficulty adjustment validation as a StateService request.

Caching difficulty calculations

Difficulty calculations use u256 could be a bit expensive, particularly if we get a flood of low-difficulty blocks. To reduce the impact of this kind of DoS, we could cache the value returned by threshold_bits for each block in the non-finalized state, and for the finalized tip. This value could be used to quickly calculate the difficulties for any child blocks of these blocks.

There's no need to persist this cache, or pre-fill it. (Minimum-difficulty Testnet blocks don't call threshold_bits, and some side-chain blocks will never have a next block.)

This caching is only worth implementing if these calculations show up in zebrad profiles.